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Lighting di Blender adalah elemen penting untuk menciptakan suasana, kedalaman, dan realisme dalam proyek 3D Anda. Blender menyediakan berbagai jenis lampu yang dapat digunakan untuk berbagai kebutuhan pencahayaan.
Pengenalan Kamera
- Dasar Kamera
- Menambahkan kamera: Shift + A > Camera
- Perpindahan ke view kamera: Numpad 0
- Lock kamera ke view: Ctrl + Alt + Numpad 0
- Rotasi kamera: R
- Perpindahan kamera: G
- Properties Dasar
- Focal Length: Panjang fokus lensa
- Sensor Size: Ukuran sensor kamera
- Clipping: Jarak render terdekat dan terjauh
- DOF: Depth of Field (kedalaman bidang)
- Perspective/Orthographic: Jenis proyeksi
Pengaturan Kamera
- Perspective Settings
- Focal Length: mengatur sudut pandang
- Shift: menggeser titik pandang tanpa rotasi
- Sensor Fit: menyesuaikan dengan aspek ratio
- Lens Unit: Millimeters atau FOV
- Orthographic Settings
- Scale: mengatur ukuran view
- Shift: menggeser pandangan
- Clip Start/End: batas render
- Camera Navigation
- Fly Mode (Shift + F)
- Walk Mode (Shift + F)
- Lock Camera to View
- View Lock to Active
Depth of Field
- Focus Settings
- Focus Object: target fokus
- Focus Distance: jarak fokus
- F-Stop: bukaan diafragma
- Radius: ukuran blur
- Focus Tools
- Empty as Focus Target
- Multiple targets
- Animate focus
- DOF visualization
Komposisi
- Composition Guides
- Thirds: pembagian rule of thirds
- Golden Ratio: rasio emas
- Center: titik tengah
- Triangle: komposisi segitiga
- Safe Areas
- Title Safe
- Action Safe
- Custom Aspect Ratios
- Pixel Aspect Ratio
Camera Movement
- Basic Animation
- Location keyframes
- Rotation keyframes
- Follow path
- Track to constraint
- Advanced Movement
- Smooth camera movement
- Bezier paths
- Speed control
- Motion paths
Camera Constraints
- Tracking
- Track To
- Locked Track
- Damped Track
- Stretch To
- Following
- Follow Path
- Copy Location
- Copy Rotation
- Child Of
Resolusi dan Output
- Resolution Settings
- X dan Y resolution
- Percentage scale
- Aspect ratio
- Pixel aspect ratio
- Output Settings
- Format (PNG, JPEG, etc.)
- Color depth
- Compression
- Frame range
Tips Penggunaan Kamera
- Best Practices
- Gunakan multiple cameras
- Name cameras properly
- Use camera solving
- Regular test renders
- Common Techniques
- Camera switching
- Match moving
- Motion tracking
- Background images
Troubleshooting
- Common Issues
- Camera shake
- Clipping issues
- Focus problems
- Composition errors
- Solutions
- Check constraints
- Adjust clipping
- Review keyframes
- Check track targets
Kamera untuk Berbagai Genre
- Architectural
- Two-point perspective
- Straight verticals
- Wide angle shots
- Height considerations
- Character Animation
- Over-the-shoulder shots
- Close-ups
- Motion following
- Dynamic movements
- Product Visualization
- Macro shots
- Turntable setup
- Detail focus
- Clean composition
Tips Advanced
- Camera Rigs
- Crane setups
- Dolly systems
- Gimbal simulation
- Custom rigs
- Multi-Camera Setup
- Camera switching
- Synchronized movement
- Master camera control
- Scene organization
Optimisasi
- Performance
- View clipping
- DOF samples
- Motion blur settings
- Preview settings
- Quality vs Speed
- Render resolution
- DOF quality
- Motion blur quality
- Anti-aliasing
Kesimpulan
Penggunaan kamera di Blender memerlukan:
- Pemahaman teknis
- Artistic vision
- Perencanaan yang baik
- Praktik regular
- Pengetahuan composition